This is a great resource!!
Setting up your Learning Centre:
To utilise the activities and information provided in this resource, we suggest that you could use a Learning Centre approach. In order to set up your Learning Centre, check out our suggestions. We have also provided labels, checklists and instruction sheets for your Learning centre display.
One level 3 / 4 activity that will require some searching for clues is the Logical / Mathematical activity, "Donkey and Soldier work bravely to save lives". You may need to direct students, who have spent some time searching, to Simpson and his donkey ... how they made a difference at Gallipoli. In this link, the first paragraph explains when Simpson started and the 15th paragraph tells how many trips he would make in one day. By going to Sadly good things don't always last. they will discover the day Simpson stopped working.
Below is a list of equipment / materials that your students could need if you are going to offer them all of the activities.
Level 3 & 4
Safety on the Internet!
Part of the information section of this web site uses live links to the Internet. When using Internet sites within the classroom it is highly desirable to have ensured they are appropriate before the students go looking. The links to sites provided by this resource are suitable for primary students. Students should be encouraged to use the back arrow on the Browser to return to the Brainways ANZAC Discoveries site.
When using the Brainways ANZAC Discoveries Internet links students could deviate to other sites, if they knew what they were doing. However the information provided is very interesting and straying minds and mice shouldn't be a problem!
To be safe, it would pay to have your room set up so that the screens can be easily viewed by the teacher.
Wrap-up Bingo Quiz:
Once the students have completed a lot of white hat research using this web site, they will be ready to play the ANZAC Discoveries Quiz.
Students each get a blank bingo card.
The write the numbers 1 - 25 randomly in the squares on the card.
Must record every number ... no 2 cards should look the same.
Each child needs a pile of counters, now you are ready to play.
Teacher or Quiz Master reads a question.
Students put up hands to answer question.
Child who answers correctly chooses a number.
Everyone covers that number on their card.
First person to get a line calls out "Mission Accomplished!"
This person has the option to be the Quiz Master for the next game.
Bingo card master for each student.
Question / answer bank
|Bingo card master||Question / answer bank|
Take me to...
|ANZAC Discoveries Homepage||Student Activities||Information Homepage||Teacher Homepage|